Chapter 1 · Midterm syllabus · Lectures 1–3
Introduction
What an operating system does, how it runs (interrupts, dual mode, timer), its process, memory and storage management, protection, virtualization, distributed systems, computing environments and open-source OSes.
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Before we start
Why this matters
Every program you have ever run asked the operating system for something: memory, a file, the screen, the CPU itself.
This chapter answers what that program is, why it is always running, and how it stays in control even when a user program misbehaves.
The ideas here — processes, memory, storage, protection — are the map for the rest of the course.
Chapter 1 · Lectures 1–3
Outline
Select a topic to jump to the slide that explains it.
What operating systems do
What does the term operating system mean?
An operating system is “fill in the blanks”.
What about:
- Car
- Airplane
- Printer
- Washing machine
- Toaster
- Compiler
- Etc.
What operating systems do
What is an operating system?
A program that acts as an intermediary between a user of a computer and the computer hardware.
Operating system goals:
- Execute user programs and make solving user problems easier
- Make the computer system convenient to use
- Use the computer hardware in an efficient manner
What operating systems do
Computer system structure
A computer system can be divided into four components:
- Hardware – provides basic computing resources
- CPU, memory, I/O devices
- Operating system
- Controls and coordinates use of hardware among various applications and users
- Application programs – define the ways in which the system resources are used to solve the computing problems of the users
- Word processors, compilers, web browsers, database systems, video games
- Users
- People, machines, other computers
What operating systems do
Computer system structure (cont.)
What operating systems do
What operating systems do
- Depends on the point of view
- Users want convenience, ease of use and good performance
- Don’t care about resource utilization
- But a shared computer such as a mainframe or minicomputer must keep all users happy
- Operating system is a resource allocator and control program making efficient use of HW and managing execution of user programs
- Users of dedicated systems such as workstations have dedicated resources but frequently use shared resources from servers
- Mobile devices like smartphones and tablets are resource poor, optimized for usability and battery life
- Mobile user interfaces such as touch screens, voice recognition
- Some computers have little or no user interface, such as embedded computers in devices and automobiles
- Run primarily without user intervention
What operating systems do
Operating system definition
- No universally accepted definition
- “Everything a vendor ships when you order an operating system” is a good approximation
- But varies wildly
- “The one program running at all times on the computer” is the kernel, part of the operating system
- Everything else is either
- A system program (ships with the operating system, but not part of the kernel), or
- An application program, all programs not associated with the operating system
- Today’s OSes for general purpose and mobile computing also include middleware – a set of software frameworks that provide additional services to application developers such as databases, multimedia, graphics
What operating systems do
Computer startup
- Bootstrap program is loaded at power-up or reboot
- Typically stored in ROM or EPROM, generally known as firmware
- Initializes all aspects of system
- Loads operating system kernel and starts execution
Animated
Booting, step by step
Operating-system operations
Operating-system operations
- Bootstrap program – simple code to initialize the system, load the kernel
- Kernel loads
- Starts system daemons (services provided outside of the kernel)
- Kernel is interrupt driven (hardware and software)
- Hardware interrupt by one of the devices
- Software interrupt (exception or trap):
- Software error (e.g., division by zero)
- Request for operating system service – system call
- Other process problems include infinite loop, processes modifying each other or the operating system
Animated
Handling an interrupt, step by step
Operating-system operations
Multiprogramming
- Single user cannot always keep CPU and I/O devices busy
- Multiprogramming organizes jobs (code and data) so the CPU always has one to execute
- A subset of total jobs in system is kept in memory
- One job selected and run via job scheduling
- When job has to wait (for I/O for example), OS switches to another job
Operating-system operations
Multiprogramming (cont.)
Operating-system operations
Multitasking (timesharing)
A logical extension of multiprogramming – the CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing.
- Response time should be < 1 second
- Each user has at least one program executing in memory → process
- If several jobs ready to run at the same time → CPU scheduling
- If processes don’t fit in memory, swapping moves them in and out to run
- Virtual memory allows execution of processes not completely in memory
Operating-system operations
Dual-mode operation
- Dual-mode operation allows OS to protect itself and other system components
- User mode and kernel mode
- Mode bit provided by hardware
- Provides ability to distinguish when system is running user code or kernel code
- When a user is running → mode bit is “user”
- When kernel code is executing → mode bit is “kernel”
- How do we guarantee that user does not explicitly set the mode bit to “kernel”?
- System call changes mode to kernel, return from call resets it to user
- Some instructions designated as privileged, only executable in kernel mode
Operating-system operations
Dual-mode operation (cont.)
Interactive
Transition from user to kernel mode
Operating-system operations
Timer
- Timer to prevent infinite loop (or process hogging resources)
- Timer is set to interrupt the computer after some time period
- Keep a counter that is decremented by the physical clock
- Operating system sets the counter (privileged instruction)
- When counter reaches zero generate an interrupt
- Set up before scheduling process to regain control or terminate program that exceeds allotted time
Process management
Process management
- A process is a program in execution. It is a unit of work within the system. Program is a passive entity; process is an active entity.
- Process needs resources to accomplish its task
- CPU, memory, I/O, files
- Initialization data
- Process termination requires reclaim of any reusable resources
- Single-threaded process has one program counter specifying location of next instruction to execute
- Process executes instructions sequentially, one at a time, until completion
- Multi-threaded process has one program counter per thread
- Typically system has many processes, some user, some operating system running concurrently on one or more CPUs
- Concurrency by multiplexing the CPUs among the processes / threads
Process management
Process management activities
The operating system is responsible for the following activities in connection with process management:
- Creating and deleting both user and system processes
- Suspending and resuming processes
- Providing mechanisms for process synchronization
- Providing mechanisms for process communication
- Providing mechanisms for deadlock handling
Memory management
Memory management
- To execute a program all (or part) of the instructions must be in memory
- All (or part) of the data that is needed by the program must be in memory
- Memory management determines what is in memory and when
- Optimizing CPU utilization and computer response to users
- Memory management activities
- Keeping track of which parts of memory are currently being used and by whom
- Deciding which processes (or parts thereof) and data to move into and out of memory
- Allocating and deallocating memory space as needed
Storage management
File-system management
- OS provides uniform, logical view of information storage
- Abstracts physical properties to logical storage unit – file
- Each medium is controlled by device (i.e., disk drive, tape drive)
- Varying properties include access speed, capacity, data-transfer rate, access method (sequential or random)
- File-system management
- Files usually organized into directories
- Access control on most systems to determine who can access what
- OS activities include
- Creating and deleting files and directories
- Primitives to manipulate files and directories
- Mapping files onto secondary storage
- Backup files onto stable (non-volatile) storage media
Storage management
Mass-storage management
- Usually disks used to store data that does not fit in main memory or data that must be kept for a “long” period of time
- Proper management is of central importance
- Entire speed of computer operation hinges on disk subsystem and its algorithms
OS activities
- Mounting and unmounting
- Free-space management
- Storage allocation
- Disk scheduling
- Partitioning
- Protection
Storage management
Caching
- Important principle, performed at many levels in a computer (in hardware, operating system, software)
- Information in use copied from slower to faster storage temporarily
- Faster storage (cache) checked first to determine if information is there
- If it is, information used directly from the cache (fast)
- If not, data copied to cache and used there
- Cache smaller than storage being cached
- Cache management important design problem
- Cache size and replacement policy
Storage management
Characteristics of various types of storage
Movement between levels of storage hierarchy can be explicit or implicit.
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Name | registers | cache | main memory | solid-state disk | magnetic disk |
| Typical size | < 1 KB | < 16 MB | < 64 GB | < 1 TB | < 10 TB |
| Implementation technology | custom memory with multiple ports, CMOS | on-chip or off-chip CMOS SRAM | CMOS SRAM | flash memory | magnetic disk |
| Access time (ns) | 0.25 – 0.5 | 0.5 – 25 | 80 – 250 | 25,000 – 50,000 | 5,000,000 |
| Bandwidth (MB/s) | 20,000 – 100,000 | 5,000 – 10,000 | 1,000 – 5,000 | 500 | 20 – 150 |
| Managed by | compiler | hardware | operating system | operating system | operating system |
| Backed by | cache | main memory | disk | disk | disk or tape |
Storage management
I/O subsystem
- One purpose of OS is to hide peculiarities of hardware devices from the user
- I/O subsystem responsible for
- Memory management of I/O including buffering (storing data temporarily while it is being transferred), caching (storing parts of data in faster storage for performance), spooling (the overlapping of output of one job with input of other jobs)
- General device-driver interface
- Drivers for specific hardware devices
Security and protection
Protection and security
- Protection – any mechanism for controlling access of processes or users to resources defined by the OS
- Security – defense of the system against internal and external attacks
- Huge range, including denial-of-service, worms, viruses, identity theft, theft of service
- Systems generally first distinguish among users, to determine who can do what
- User identities (user IDs, security IDs) include name and associated number, one per user
- User ID then associated with all files, processes of that user to determine access control
- Group identifier (group ID) allows set of users to be defined and controls managed, then also associated with each process, file
- Privilege escalation allows user to change to effective ID with more rights
Virtualization
Virtualization
- Allows operating systems to run applications within other OSes
- Vast and growing industry
- Virtualization – OS natively compiled for CPU, running guest OSes also natively compiled
- Consider VMware running WinXP guests, each running applications, all on native WinXP host OS
- VMM (virtual machine manager) provides virtualization services
- Use cases involve laptops and desktops running multiple OSes for exploration or compatibility
- Apple laptop running Mac OS X host, Windows as a guest
- Developing apps for multiple OSes without having multiple systems
- Quality assurance testing applications without having multiple systems
- Executing and managing compute environments within data centers
Virtualization
Virtualization (cont.)
Distributed systems
Distributed systems
- Collection of separate, possibly heterogeneous, systems networked together
- Network is a communications path, TCP/IP most common
- Local Area Network (LAN)
- Wide Area Network (WAN)
- Metropolitan Area Network (MAN)
- Personal Area Network (PAN)
- Network is a communications path, TCP/IP most common
- Network operating system provides features between systems across network
- Communication scheme allows systems to exchange messages
- Illusion of a single system
Computing environments
Computing environments
Traditional
stand-alone and networked general-purpose machinesMobile
smartphones and tabletsClient–server
servers answer client requestsPeer-to-peer
every node is a peerCloud computing
computing, storage and apps as a serviceReal-time embedded
fixed time constraintsComputing environments
Traditional
- Stand-alone general-purpose machines
- But blurred as most systems interconnect with others (i.e., the Internet)
- Portals provide web access to internal systems
- Network computers (thin clients) are like Web terminals
- Mobile computers interconnect via wireless networks
- Networking becoming ubiquitous – even home systems use firewalls to protect home computers from Internet attacks
Computing environments
Mobile
- Handheld smartphones, tablets, etc.
- What is the functional difference between them and a “traditional” laptop?
- Extra feature – more OS features (GPS, gyroscope)
- Allows new types of apps like augmented reality
- Use IEEE 802.11 wireless, or cellular data networks for connectivity
- Leaders are Apple iOS and Google Android
Computing environments
Client–server
- Client–server computing
- Dumb terminals supplanted by smart PCs
- Many systems now servers, responding to requests generated by clients
- Compute-server system provides an interface to client to request services (i.e., database)
- File-server system provides interface for clients to store and retrieve files
Computing environments
Client–server (cont.)
Computing environments
Peer-to-peer
- Another model of distributed system
- P2P does not distinguish clients and servers
- Instead all nodes are considered peers
- May each act as client, server or both
- Node must join P2P network
- Registers its service with central lookup service on network, or
- Broadcast request for service and respond to requests for service via discovery protocol
- Examples include Napster and Gnutella, Voice over IP (VoIP) such as Skype
Computing environments
Peer-to-peer (cont.)
Computing environments
Cloud computing
- Delivers computing, storage, even apps as a service across a network
- Logical extension of virtualization because it uses virtualization as the base for its functionality
- Amazon EC2 has thousands of servers, millions of virtual machines, petabytes of storage available across the Internet, pay based on usage
- Many types
- Public cloud – available via Internet to anyone willing to pay
- Private cloud – run by a company for the company’s own use
- Hybrid cloud – includes both public and private cloud components
- Software as a Service (SaaS) – one or more applications available via the Internet (i.e., word processor)
- Platform as a Service (PaaS) – software stack ready for application use via the Internet (i.e., a database server)
- Infrastructure as a Service (IaaS) – servers or storage available over Internet (i.e., storage available for backup use)
Computing environments
Cloud computing (cont.)
- Cloud computing environments composed of traditional OSes, plus VMMs, plus cloud management tools
- Internet connectivity requires security like firewalls
- Load balancers spread traffic across multiple applications
Computing environments
Cloud computing (cont.)
Computing environments
Real-time embedded systems
- Real-time embedded systems most prevalent form of computers
- Vary considerably, special purpose, limited purpose OS, real-time OS
- Use expanding
- Many other special computing environments as well
- Some have OSes, some perform tasks without an OS
- Real-time OS has well-defined fixed time constraints
- Processing must be done within constraint
- Correct operation only if constraints met
Free and open-source operating systems
Free and open-source operating systems
- Operating systems made available in source-code format rather than just binary closed-source and proprietary
- Counter to the copy protection and Digital Rights Management (DRM) movement
- Started by Free Software Foundation (FSF), which has “copyleft” GNU Public License (GPL)
- Free software and open-source software are two different ideas championed by different groups of people (gnu.org/philosophy)
- Examples include GNU/Linux and BSD UNIX (including core of Mac OS X), and many more
- Can use VMM like VMware Player (free on Windows), VirtualBox (open source and free on many platforms – virtualbox.org)
- Use to run guest operating systems for exploration
Worked example 1 of 2
Worked example 1
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CPU busy time = 3 + 2 + 2 = 7 ms out of 3 + 4 + 2 + 3 + 2 = 14 ms, so utilization is 7 / 14 = 50%.
With multiprogramming, other jobs are kept in memory; whenever this job waits for the disk, the OS switches the CPU to another job, so the 7 ms of waiting can be used. Try it in the multiprogramming tool on the slide.
Worked example 2 of 2
Worked example 2
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Privileged: (a), (c), (d), (f). A user who could set the timer or turn off interrupts could keep the CPU forever; clearing memory or touching devices directly would bypass protection.
(b) reading the clock is harmless. (e) is special: user code cannot set the mode bit itself; it switches to kernel mode only through a trap (system call), which jumps to OS code chosen by the kernel.
Practice
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Practice (2 of 2)
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Summary · End of Chapter 1
Summary
- An OS is an intermediary between users and hardware: a resource allocator and a control program.
- The kernel runs all the time; the OS is interrupt driven, and traps carry system calls and errors.
- Multiprogramming keeps the CPU busy; timesharing makes it interactive.
- Dual mode (a hardware mode bit) and privileged instructions protect the OS; a timer keeps it in control.
- The OS manages processes, memory, files, mass storage, caches and I/O, and provides protection and security.
- Virtualization, distributed systems, cloud, mobile and real-time embedded systems are the main computing environments.